Sunday, January 22, 2012

Ideas for class projects...


No1: Physical pong!
Collaborative open-space game for two participants.


Two players will be able to enjoy a pong game by acting as paddles! This popular ATARI game will be revived 40 years after its original debute, but this time the players will control the paddles using their body and hands. The players will stand opposite each other in a distance 20-25ft and they will have to move left and right trying to prevent the virtual ball from passing behind them. They will monitor the gameplay and the ball's movement through a large screen projected on a surface on their side. Gameplay will be augmented by virtual bonuses (or "power-ups") which will appear in various positions; getting a power-up will provide extra functionality like paddle enlargement, ball speed decrease, etc. We believe that the experience will be highly enjoyable and addictive for the participants and the spectators alike.




No2: Full-body hangman!
Hangman played using body gestures.


The popular game hangman is reinvented using full-body gestures. The player has an avatar representation in a virtual world and can select each letter using specific body parts (e.g., the letter 'U' selected with the right ankle). Every time a wrong selection is made a body part is removed from the avatar (e.g., right leg) and added to the gallows. The 'orphan' letters are reassigned to new body parts, which the player has then to use to select them. This will result in some very weird body gestures and eventually highly amusing gameplay. The game can also be played in collaborative or competitive mode.





No3: Brain training games!
Physical games for practicing the human brain.


A combination of games for honing different aspects of the brain, like attention, speed, flexibility, memory, and problem solving. The collection of mini-games takes the ancient Greek proverb "healthy mind in a healthy body" into a whole new dimension. Physical body gestures, which demand synchronization with images and sounds, are used to control the responses in a series of exercises that are designed to improve the brain's operation. These cognitive training sessions will be based on related scientific research in the field, and are inspired by Luminosity.

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